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ActiveGames4Change Young offenders rehabilitation

ActiveGames4Change

Sport and physical activity learning environment for citizenship, emotional, social and e-competences training

 

Synopsis

This project focuses on the importance of embedding sport and physical activity in correctional settings as an effort to promote the inmates’ physical, mental health and well-being while contributing to social control and reduce reoffending, as an offender management tool that could strengthen their rehabilitation process. ActiveGames4Change will support young offenders (in custody and under community supervision) in the acquisition and usage of key competences to facilitate inclusion, education and employability, by developing an innovative framework of learning environments and materials.

 

Objectives

  • To improve the quality and level of attractiveness of educational training for youth in custody by developing a more attractive learning environment using sports and physical activity;
  • To increase the level of social inclusion and employability of young offenders by introducing key competences (social, emotional and e-skills) and active citizenship values in their training programme through the ActiveGames4Change Method;
  • To improve the social and citizenship literacy by transferring, adapting and validating guidelines, methodology as well as exercises and training materials necessary to introduce the concept of “ActiveGames4Change” in juvenile (re)education centres;
  • To improve skills, including social and civic participation and e-skills, acquired through non-formal and informal learning, particularly those related to the need of continuous self-learning, readiness for the new IT-related jobs, and developing digital talents (The e-Skills Manifesto for 2014, EC).

 

Expected outcomes

  • Development of a methodological framework of the project and pedagogical tools
    • State of the art analysis;
    • Definition of specific end-user requirements in the partner regions and chosen core values (learning contents, the citizenship values, social and emotional competences);
    • Games design – development of the experiential learning in the different groups;
    • Assessment tools design – to evaluate the learning contents, the citizenship values, social and emotional competences;
  • Design of the ActiveGames4Change Toolbox
    • Development of the concepts and contents (learning outcomes) to be acquired by the target population;
    • ActiveGames4Change games design;
    • Development of problem-scenarios, representative of the concepts to be learned;
    • Game context development and adaptation;
    • Assessment tools development;
  • Creation of apps and software to support the development of the project ActiveGames4Change
    • Stakeholder interviews and requirement elicitation;
    • Mobile app for indoor/outdoor activities support;
    • Platform for recording personal and team scores;
    • Software testing;
  • Piloting of the project
    • New approaches and tools will be piloted in a selected number of prison units in each country, through national training course pilots and the development of a conjoint manual;
  • Validation and fine-tuning
    • Collection and analysis of external validation data and comparison of results against requirements and objectives;
    • Fine-tuning of the solution;
    • Development of material and assessment tools instructions for trainers and staff members;
  • Monitoring and evaluation of the project implementation

 

Promoter

University of Gloucestershire, United Kingdom

 

Partners

IPS_Innovative Prison Systems, Portugal
BSAFE LAB – Law Enforcement, Justice and Public Safety Research and Technology Transfer Lab, Beira Interior University, Portugal
Aproximar – Cooperativa de Solidariedade Social, Portugal
CESIE – Centro Studi e Iniziative Europeo, Italy
CPIP – Centrul Pentru Promovarea Invatarii Permanente, Romania
BAGázs– Bagazs Kozhasznu Egyesulet, Hungary
Fundación Diagrama, Spain
Turkish Ministry of Justice
Penitenciarul de Minori si Tineri Craiova, Romania

 

Funding

Erasmus+
KA3 – Support for policy reform – Social inclusion through education, training and youth

 

Timeframe

31/12/2018 – 30/12/2021 (36 months)

activegames4change project

Supporting young offenders acquiring and using key competences through sports and physical activity to facilitate their inclusion, education and employability

Services
Criminal Justice Reform, Offender Rehabilitation, Special Needs, Training and Development

Where
United Kingdom, Portugal, Italy, Romania, Hungary, Spain, and Turkey

Contact us
ips@prisonsystems.eu